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.. Compatibility

Nintendo GameBoy This page contains the test results on the compatibility, accuracy and timing of KiGB and 4 most popular and
highly-rated Gameboy emulators on games/demos in GoodGBX V2.02. The purpose of this page is to help making
Gameboy emulators perfect - Knowing the hardest games to be emulated is the key, don't you think? To see the
supported and un-supported features, click here.

The results were collected based on KiGB v2.02 and the latest versions of the 4 emulators. There were 2 testing
platforms - PC1 (P4 506, 512MB RAM, MS WinXP) and PC2 (P3 550MHz, 192MB RAM, MS WinMe). Originally, the
compatibility pages were constrcuted using PC2 when this project was started. Emulator A, C and D do not have
updates since the last test. So, I left the testing results in PC2. KiGB and Emulator B are re-tested under PC1.

The test was run in 2x2 size in windowed mode with no frame skip under 32-bit color depth. Mix Frame or similar
feature if supported was turned on. Low pass sound filter was on. Initial SGB border was set. If available, use
GBC LCD "washout" colors. Other settings, whenever available, are set as close to a real GB/GBC as possible. A
Gameboy Color and a classic Gameboy were acted as the control environment depending on the game types. Unless
otherwise stated, all games were verified using the real Gameboy Color or classic Gameboy.

KiGB has no hacks or similar things. This makes life very difficult - any changes no matter how small may affect all
games. By doing this way, we are confident KiGB can support any games, no matter they are tested or not, new or not
yet released. Exception is the game 8-in-1. This game cannot be run in a real GBC.

Emulator A: VisualBoyAdvance V1.7.2 (filter: Motion blur, Sound: 44KHz)
Emulator B: bgb V1.11 (checked "prefer compatibility, initialize GBC pal with 4 greys, Bandlimited CH1/CH2", GBC + initial SGB border", unchecked "fast SGB transfer")
Emulator C: no$gmb V2.5
Emulator D: TGB Dual Version Vol.7 (Build 2053) (t0.98)

Colors of the screen dumps may not be correct due to the conversion of PCX to GIF.
Games which are not supported properly by KiGB are marked in red in their titles. Currently none :)
Emulator C and D do not support the "Mix Frame" feature, no comparison will be made on this area.
Emulator C does not support hi-colors, only 256 colors are supported.


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..Results of Compatibility Test on Gameboy Emulation

Game

KiGB Emulator A Emulator B Emulator C Emulator D

Green Beret (PD) [C]

Green Beret - KiGB
This game requires to emulate a generic flashcart.

Terminated abnormally.

OK

OK

OK

Hana Yori Dango - Another Love Story (J) [C][!]

	Hana Yori Dango - Another Love Story - KiGB

Garbage appears during changing from the 1st screen to the 2nd.

OK

OK

Garbage appears during changing from the 1st screen to the 2nd.

Hercules Eikou (J)

Hercules Eikou - KiGB

Hercules Eikou - A
Graphics glitches found in the intro

Screen flashed when showing the logo.

OK

OK

Hitoride Dekirumon - Cooking Densetsu (J)

Hitoride Dekirumon - Cooking Densetsuu - KiGB

Before entering into the area select screen, parts of the little guy remained.

Hitoride Dekirumon - Cooking Densetsuu - B
Parts of the feet of the little guy disappeared (above screen).

Hitoride Dekirumon - Cooking Densetsuu - C
Parts of the feet of the little guy disappeared.

OK

Horrible Demon III (PD) [C]

Horrible Demon III - KiGB
The upper part of the Bung logo appeared shortly in black and white during startup. This was normal.

Garbage appeared during changing from the Bung logo to the title screen. Missing the upper part of the Bung logo during startup.

OK

It showed the whole Bung logo incorrectly during startup.

Garbage appeared during changing from the Bung logo to the title screen. Missing the upper part of the Bung logo during startup.

Hot Wheels Stunt Track Driver (U) [C][!]

Hot Wheels Stunt Track Driver - KiGB

Hot Wheels Stunt Track Driver - A
Wrong colors.

Required not to select "GBC + initial SGB border" option.

OK

Hot Wheels Stunt Track Driver - D No response after showing the race results (above screen).

Hype - The Time Quest (E) (M8) [C][!]

Hype - The Time Quest - KiGB

The fade out effect was not smooth during the intro.

Hype - The Time Quest - B
Moved the character into the garden next the potion house (upper right). The above screen appeared and hung.

Hype - The Time Quest - C
Moved the character into the garden next the potion house (upper right). The above screen appeared and hung.

Hype - The Time Quest - D Moved the character into the garden next the potion house (upper right). The above screen appears and hangs.

Hyper Dunk (U)

Hyper Dunk - KiGB

The logo flashed quickly during startup. After scored, the hands of the player holding the ball ready for throwing in flash. When holding the ball waiting to throw-in a side ball at the bottom, the ball did not mask off by the player back.

OK

The logo flashed quickly during startup.

The logo flashed quickly during startup. After scored, the hands of the player holding the ball ready for throwing in flash. When holding the ball waiting to throw-in a side ball at the bottom, the ball did not mask off by the player back.

Hyper Lode Runner (JU) [!]

Hyper Lode Runner - KiGB

Hyper Lode Runner - A
Before game play, garbage appeared at the top of the screen (above screen).

Hyper Lode Runner - B
Before game play, garbage appeared at the top of the screen (above screen).

Screen quickly flashed up before game play.

Same problem as in Emulator A and B.

Initial D Gaiden (J) [S][!]

Initial D Gaiden - KiGB

Border corrupted.

OK

Initial D Gaiden - C Graphics glitches after selecting continue

Initial D Gaiden - D Graphics glitches after selecting continue

Jeopardy! (U) [!]

Jeopardy! - KiGB

Sound slightly off pitch.

OK

Jeopardy! - C
A flashing dash line appeared near the lower half across the whole screen.

Sound off pitch.

Joust & Defender (U) [C][t1]

Joust & Defender - KiGB
This game requires the emulation of a generic flashcart.

Hung after the trainer screen

Joust & Defender - B
After the trainer screen, garbage appeared (above screen).

OK

OK

Kanjiro (J) [S]

Kanjiro - KiGB

Kanjiro - A Border corrupted during startup. Garbage flahsed up after selecting an option (above screen).

OK

OK

SGB mode not supported.

Ken Griffey Jr's Slugfest (U) [C][!]

Ken Griffey Jr's Slugfest - KiGB

Ken Griffey Jr's Slugfest - A
First, selected Home Run Derby then back to main menu. After selecting World Series, it hung (above screen).

Ken Griffey Jr's Slugfest - B
Some parts of graphics were missing (above screen).

Ken Griffey Jr's Slugfest - C Graphics glitches both at the title screen (note the arm) and at the lower left of the rotating baseball

Ken Griffey Jr's Slugfest - D Graphics glitches both at the title screen and at the lower left of the rotating baseball

Killer Instinct (U) [S][!]

Killer Instinct - KiGB

In SGB mode, the keypad control for player 1 and player 2 swapped.

Killer Instinct - B
When showing the logo (above screen), the right part of the right logo "R" had one line misaligned.

In SGB mode, the keypad control for player 1 and player 2 swapped.

SGB mode not supported.

Konami Collection 1 (J) [S]

Konami Collection 1 - KiGB

Konami Collection 1 - A Border corrupted during startup. Previous screen dimmed and retained when screen changed. Hung after the game selection screen

OK

OK

SGB mode not supported

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