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.. Compatibility

Nintendo GameBoy This page contains the test results on the compatibility, accuracy and timing of KiGB and 4 most popular and
highly-rated Gameboy emulators on games/demos in GoodGBX V2.02. The purpose of this page is to help making
Gameboy emulators perfect - Knowing the hardest games to be emulated is the key, don't you think? To see the
supported and un-supported features, click here.

The results were collected based on KiGB v2.02 and the latest versions of the 4 emulators. There were 2 testing
platforms - PC1 (P4 506, 512MB RAM, MS WinXP) and PC2 (P3 550MHz, 192MB RAM, MS WinMe). Originally, the
compatibility pages were constrcuted using PC2 when this project was started. Emulator A, C and D do not have
updates since the last test. So, I left the testing results in PC2. KiGB and Emulator B are re-tested under PC1.

The test was run in 2x2 size in windowed mode with no frame skip under 32-bit color depth. Mix Frame or similar
feature if supported was turned on. Low pass sound filter was on. Initial SGB border was set. If available, use
GBC LCD "washout" colors. Other settings, whenever available, are set as close to a real GB/GBC as possible. A
Gameboy Color and a classic Gameboy were acted as the control environment depending on the game types. Unless
otherwise stated, all games were verified using the real Gameboy Color or classic Gameboy.

KiGB has no hacks or similar things. This makes life very difficult - any changes no matter how small may affect all
games. By doing this way, we are confident KiGB can support any games, no matter they are tested or not, new or not
yet released. Exception is the game 8-in-1. This game cannot be run in a real GBC.

Emulator A: VisualBoyAdvance V1.7.2 (filter: Motion blur, Sound: 44KHz)
Emulator B: bgb V1.11 (checked "prefer compatibility, initialize GBC pal with 4 greys, Bandlimited CH1/CH2", GBC + initial SGB border", unchecked "fast SGB transfer")
Emulator C: no$gmb V2.5
Emulator D: TGB Dual Version Vol.7 (Build 2053) (t0.98)

Colors of the screen dumps may not be correct due to the conversion of PCX to GIF.
Games which are not supported properly by KiGB are marked in red in their titles. Currently none :)
Emulator C and D do not support the "Mix Frame" feature, no comparison will be made on this area.
Emulator C does not support hi-colors, only 256 colors are supported.


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..Results of Compatibility Test on Gameboy Emulation

Game

KiGB Emulator A Emulator B Emulator C Emulator D

Mia Hamm Soccer Shootout (U) [C][!]

Mia Hamm Soccer Shootout - KiGB

OK

OK

Mia Hamm Soccer Shootout - C
Graphics glitches at the above screen

OK

Mickey's Speedway USA (U) (M4) [C][!]

Mickey's Speedway USA - KiGB

Mickey's Speedway USA - A
Hung after selecting a language (above screen).

When players were close together, sometimes part of the players were missing.

OK

Flashing at the title screen.

Minesweeper for 'Windows' (PD) [C]

Minesweeper For Windows - KiGB

Hung after trying to start a game.

OK

Hung after trying to start a game.

Hung after trying to start a game.

Mobile Trainer (J) [C][!]

Mobile Trainer - KiGB
This game requires a special device to work with.

OK

OK

OK

OK

Mortal Kombat I & II (J)

Mortal Kombat I & II - KiGB
When run in a real GBC, reset to the menu after making a selection. All other versions (J)[a1], (U)[!], (U)[a1] and (U)[f1] are possibly bad dumps.

Reset to the menu after making a selection.

Reset to the menu after making a selection.

Reset to the menu after making a selection.

OK

Mr. Do! (E) [!]

Mr. Do! - KiGB

OK

OK

OK

Hung

MTV Sports - Pure Ride (U) [C][!]

MTV Sports - Pure Ride-KiGB

OK

OK

MTV Sports - Pure Ride-C
When playing tricks, the line showing the names of the tricks misses the lower parts sometimes.

OK

MTV Sports - TJ Lavin's Ultimate BMX (U) [C][!]

TJ Lavin's Ultimate BMX - KiGB

TJ Lavin's Ultimate BMX - A
Graphics glitches at the lowest bottom line (above screen).

TJ Lavin's Ultimate BMX - B
Graphics glitches at the above screen (note the lines at the left).

TJ Lavin's Ultimate BMX - C
Graphics glitches in the above screen.

OK

Namco Gallery Volume 2 (J) [S]

Namco Gallery Volume 2 - KiGB

Namco Gallery Volume 2 - A Only 2 galaxians appeared when the game started (above screen).

Namco Gallery Volume 2 - B Only 2 galaxians appeared when the game started (above screen).

OK

Namco Gallery Volume 2 - D Missing galaxians (above screen). At the title screen of Galaxian, the top most line was missing. This emulator did not support SGB.

Namco Gallery Volume 3 (J) [S]

Namco Gallery Volume 3 - KiGB

The previous screen remained when changing screens.

OK

OK

SGB mode not supported.

NASCAR Challenge (U) [C][!]

NASCAR Challenge - KiGB

Incorrect sound effects on car engine. Screen should be white (blank) just before the race after pressing Start.

OK

OK

OK

NBA Jam '99 (UE) [C][!]

NBA Jam '99 - KiGB

NBA Jam '99 - A
Garbage appears during screen changes.

NBA Jam '99 - B
The first screen displayed twice. When changing menus in the options screen, a short white line appeared at the right just below the "EXIT" menu (above screen - see the red circle).

Poor music.

Garbage appears during screen changes.

Nettou King of Fighters '97 [S] [p1] to [p3]

Nettou King of Fighters '97 - KiGB

Nettou King of Fighters '97 - A After the first 2 screens, the above garbage showed up.

After the first screen, the debugger popped up indicated an invalid opcode error.

OK

OK (SGB mode not supported)

NHL Hockey 95 (U) [S][!]

NHL Hockey 95 - KiGB

NHL Hockey 95 - A Wrong colors. Screen flashed during game play.

NHL Hockey 95 - B When a player controlling the ball, there was a yellow star below that player. When other players came close to the player, part of the star missed (above screen).

Screen flashed during game play.

Screen flashed during game play.

Ninety (PD) [C]

Ninety (PD) [C] - KiGB

OK

The text at the left kept flashing.

The words at the right flash (frame mixing not supported).

The words at the right flash (frame mixing not supported).

Oddworld Adventures 2 (E) (M5) [C][!]

Oddworld Adventures 2 - KiGB

OK

Oddworld Adventures 2 - B
The first screen quickly flashed in black and white (above screen).

Missing speech at the title screen and at the Gamespeak option.

Missing speech at the title screen and at the Gamespeak option.

Oira Jajamaru! Sekai Daibouken (J) [!]

Oira Jajamaru Sekaidai Boken - KiGB

Oira Jajamaru Sekaidai Boken - A
Garbage appeared during startup (above screen).

Oira Jajamaru Sekaidai Boken - B
Garbage appeared during startup (above screen). Some screens flashed.

Garbage appeared during startup.

Garbage appeared during startup.

Parodius (UE) [!]

Parodius - KiGB

Parodius - A
Lazer beams should fire forward only.

OK

Lazer beams missing.

Lazer beams should only fire forward only.

Parts Collection - Medarot Kuma (J) [S]

Parts Collection - Medarot Kuma - KiGB

When the game started, the main character and the bear flashed up after they had faded out during the intro.

Parts Collection - Medarot Kuma - B
When the game started, the main character and the bear flashed up after they had faded out during the intro (above screen).

When the game started, the main character and the bear flashed up after they had faded out during the intro.

When the game started, the main character and the bear flashed up after they had faded out during the intro.

Perfect Dark (U) (M5) [C][!]

Perfect Dark - KiGB
When the aim is on the wall in the shooting gallery, the target can be seen through. It is normal.

Sound volume too low at startup, in the speech, running and screaming.

Perfect Dark - B
Lots of graphics glitches during play (above screen).

Perfect Dark - C
Sound missing in speech. When moved the aim to the wall, the target changed its colors (above screen).

Sound missing at startup. Speech sounded like "echo" added.

Pocket Monsters Red (V1.0) (J) [S] (Chinese)

Pocket Monster Red - KiGB

Hung after showing the border.

OK

Display "Undefined opcode" and then quits to the debugger.

After pressing Start at the title screen, garbage appears and then hung.

Pocket Voice (all versions)

Pocket Voice V2.0 - KiGB
These games require the emulation of a generic flashcart. The above is a screen dump from V2.0.

Display "Unknown cartridge type be" message and refuse to run.

OK

OK

OK

Pokemon Red-Blue 2-in-1 (Unl) [S][h1] and [h1][a1]

Pokemon Red-Blue 2-in-1 - KiGB
In a real GBC, it resets to the menu after making a selection.

Reset to the menu after making a selection.

Reset to the menu after making a selection.

Reset to the menu after making a selection.

Reset to the menu after making a selection.

Prehistorik Man (U)

Prehistorik Man - KiGB
KiGB is the only emulator that can emulate this game perfectly.

Prehistorik Man - A
Some lines flashing at the title screen.

Prehistorik Man - B
When the message was scrolling, some words were displayed too thick at the right most (above screen).

Some lines flashing at the title screen.

Some lines flashing at the title screen.

Prince Naseem Boxing (E) (M3) [C][!]

Prince Naseem Boxing - KiGB

Prince Naseem Boxing - A
Colors of the belt and flag change instead of dimmed after a boxer is selected (above screen). Noise appears during speech. When resume from pause, garbage quickly flashes.

Prince Naseem Boxing - B
Parts of the players missing (above screen).

Poor music.

Prince Naseem Boxing - D Colors of the belt and flag change instead of dimmed after a boxer is selected (above screen). When resume from pause, garbage quickly flashes. Noise appears in speech.

Purikura Pocket 3 - Talent Debut Daisakusen (J) [S]

Purikura Pocket 3 - KiGB

OK

OK

Purikura Pocket 3 - C Garbage appears after selecting continue.

Garbage appears after selecting continue (same as Emulator C).

Puyo Puyo Gaiden - Puyo Wars (J) [C][!]

Puyo Wars - KiGB

Puyo Wars - A Garbage flashed up quickly after selecting a character (above screen). The image in the border was mixed with the previous game.

Puyo Wars - B
Garbage flashed up quickly after the border was drawn (above screen).

OK

Garbage flashed up quickly after selecting an option or a character.

Puzzle Road (J)

Puzzle Road - KiGB

OK

OK

OK

Hung

Qix (JU) [!]

Qix - KiGB

Screen flashed with graphics glitches periodically.

OK

OK

When the play was died, noise appeared.

Race Days (Dirty Racing & 4 Wheel Drive) (U)

Race Days - KiGB
The title screen and demo run in 4 Wheel Drive was out of sync to the real GB after 3 rounds.

The title screen and demo run was too fast in 4 Wheel Drive.

The title screen and demo run in 4 Wheel Drive was out of sync to the real GB fter 3 rounds.

In 4 Wheel Drive, the title screen and demo run was ok for the first time. It ran too fast on subsequent runs.

The title screen and demo run was too fast in 4 Wheel Drive.

Razor Freestyle Scooter (U) [C][!]

Razor Freestyle Scooter - KiGB
The lower part of the exclaimation mark just before game play flashed now and then.

Razor Freestyle Scooter - A
Graphics glitches at some screens when the game loaded up.

Razor Freestyle Scooter - B
The lower part of the exclaimation mark just before game play flashed now and then (above screen).

Very serious graphics glitches at some screens when the game loaded up. Poor music.

The lower part of the exclaimation mark just before game play flashed now and then.

Ready 2 Rumble Boxing (U) [C][!]

Ready 2 Rumble Boxing - KiGB

Noise appeared in the speech. The applause sound was incorrect when introducing boxers.

OK

A little off pitch in the speech.

Ready 2 Rumble Boxing - D Noise appeared in the speech. Graphics glithes found during game play.

Rescue Heroes - Fire Frenzy (U) [C][!]

Rescue Heroes - Fire Frenzy - KiGB

Hung with a blank screen.

Speech was not clear.

Speech was not clear.

Speech was not clear. The screen flashed up quickly after faded out (just before the game play) in Animals Rescue.

Robocop 2 (U)

Robocop 2 - KiGB

OK

OK

Incorrect sound.

OK

Robocop Vs Terminator (U) [!]

Robocop Vs Terminator - KiGB

The lower half of the screen quickly flashed up when the screen was completely black in the screen "DETROIT: IN PATROL..." and when you died. A buzzing sound appeared after pressing A in the "DETROIT: IN PATROL..." screen.

The lower half of the screen quickly flashed up when the screen was completely black in the screen "DETROIT: IN PATROL..." and when you died.

OK

The lower half of the screen quickly flashed up when the screen was completely black in the screen "DETROIT: IN PATROL..." and when you died. A buzzing sound started to appear at the "DETROIT: IN PATROL..." screen.

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