KIGB : The GameBoy emulator
Start/Options

More Emulation

 

 

.. Compatibility

Nintendo GameBoy

Nintendo GameBoy This page contains the test results on the compatibility, accuracy and timing of KiGB and 4 most popular and
highly-rated Gameboy emulators on games/demos in GoodGBX V2.02. The purpose of this page is to help making
Gameboy emulators perfect - Knowing the hardest games to be emulated is the key, don't you think? To see the
supported and un-supported features, click here.

The results were collected based on KiGB v2.02 and the latest versions of the 4 emulators. There were 2 testing
platforms - PC1 (P4 506, 512MB RAM, MS WinXP) and PC2 (P3 550MHz, 192MB RAM, MS WinMe). Originally, the
compatibility pages were constrcuted using PC2 when this project was started. Emulator A, C and D do not have
updates since the last test. So, I left the testing results in PC2. KiGB and Emulator B are re-tested under PC1.

The test was run in 2x2 size in windowed mode with no frame skip under 32-bit color depth. Mix Frame or similar
feature if supported was turned on. Low pass sound filter was on. Initial SGB border was set. If available, use
GBC LCD "washout" colors. Other settings, whenever available, are set as close to a real GB/GBC as possible. A
Gameboy Color and a classic Gameboy were acted as the control environment depending on the game types. Unless
otherwise stated, all games were verified using the real Gameboy Color or classic Gameboy.

KiGB has no hacks or similar things. This makes life very difficult - any changes no matter how small may affect all
games. By doing this way, we are confident KiGB can support any games, no matter they are tested or not, new or not
yet released. Exception is the game 8-in-1. This game cannot be run in a real GBC.

Emulator A: VisualBoyAdvance V1.7.2 (filter: Motion blur, Sound: 44KHz)
Emulator B: bgb V1.11 (checked "prefer compatibility, initialize GBC pal with 4 greys, Bandlimited CH1/CH2", GBC + initial SGB border", unchecked "fast SGB transfer")
Emulator C: no$gmb V2.5
Emulator D: TGB Dual Version Vol.7 (Build 2053) (t0.98)

Colors of the screen dumps may not be correct due to the conversion of PCX to GIF.
Games which are not supported properly by KiGB are marked in red in their titles. Currently none :)
Emulator C and D do not support the "Mix Frame" feature, no comparison will be made on this area.
Emulator C does not support hi-colors, only 256 colors are supported.


First   Previous   Next   Last   Current Page : 3 of 9

..Results of Compatibility Test on Gameboy Emulation

Game

KiGB Emulator A Emulator B Emulator C Emulator D

Bomberman Collection (J) [S]

Bomberman Collection - KiGB This game cannot be run in a real GBC.

After selected a game, the game was not started. Instead, it restarted.

After selected a game, the game was not started. Instead, it restarted.

After selected a game, the game was not started. Instead, it restarted.

After selected a game, the game was not started. Instead, it restarted.

Bomberman GB (J) [S]

Bomberman GB - KiGB This game was used to test whether up to 4 players could be played simultaneously.

OK

OK

OK

SGB mode not supported

Boxing (JU)

Boxing - KiGB

Flashes during screen changes before actual game play.

Boxing - B
The time and the round number kept flashing (above screen was captured when they disappeared).

Flashes during screen changes before actual game play. Time and your player's head flash when fighting. Cannot switch to GBC mode.

Flashes during screen changes before actual game play. Time and your player's head flash when fighting. Blank screen when switch to GBC mode.

Bubsy 2 (U) [!]

Bubsy 2 - KiGB Note that at the second screen, when the scrolling text reached at the left, the top line was missing. It was normal.

When enter into the "Egypt" stage, a buzzing sound was incorrectly generated. The scrolling text should have the top line missed when reaching at the left at the second screen.

OK

The scrolling message flashed at the top line. When entering into the "Drum" or "Egypt" stage, a buzzing sound was incorrectly generated.

Bubsy 2 - D Hung after showing the first (above) screen.

Bugs Bunny - Crazy Castle 3 (J) [C][t2]

Bugs Bunny - Crazy Castle 3 - KiGB This game requires emulation of a generic flashcart.

Hung with a white screen.

Hung with a blank white screen just before showing the map, sometimes with a buzzing sound.

Missing trainer screen.

Black screen. Crashed after pressing Start.

Bugs Bunny & Lola Bunny - Operation Carrots (E) (M6) [C][!]

Bugs Bunny - Operation Carrots - KiGB

During changing to the language selection screen, there are 2 dark red columns flashed up at the leftmost and rightmost. These 2 columns also flashed up after selecting a language. During screen change, the previous screen image mixed with the current one.

Bugs Bunny - Operation Carrots - B

Garbage quickly flashed up during screen change.

OK

OK

Burai Fighter Color (J) [C][!]

Burai Fighters - KiGB

Burai Fighters - A After pressing Start at the level selection screen, the title screen flashed up. When the player die, screen messed up (above screen).

OK

OK

The red arrow "carries" to the next screen for a short time in the option seletion screens.

Buster Brothers (U)

Buster Brothers - KiGB

After pressing A at the title screen, the countdown should be started at 9 but immediately set to 8.

After pressing A at the title screen, the countdown should be started at 9 but immediately set to 8.

After pressing A at the title screen, the countdown should be started at 9 but immediately set to 8.

After pressing A at the title screen, the countdown should be started at 9 but immediately set to 8.

Captain Knick-Knack (Sachen) [!]

Captain Knick-Knack - KiGB This game requires emulation of a generic flashcart.

Hung

Screen flashed at startup and just before game play.

OK

Hung

Cardcaptor Sakura - Itsumo Sakura-chan to Issho (J) (V1.1) [C][!]

Cardcaptor Sakura - KiGB

Screen blank out after the third screen.

OK

OK

OK

Carmageddon (U) (M4) [C][!]

Carmageddon - KiGB
KiGB is the only emulator that can emulate this game perfectly.

Carmageddon - A The green lines above the heart and the "H" near the bottom should be thicker (2-line thick). This also applied to the green line when paused.

The green lines above the heart and the "H" near the bottom should be thicker (2-line thick). This also applied to the green line when paused.

The green lines above the heart and the "H" near the bottom should be thicker (2-line thick). This also applied to the green line when pause.

The green lines above the heart and the "H" near the bottom should be thicker (2-line thick). This also applied to the green line when pause.

Color Panel Demo (PD) [C]

Color Panel Demo - KiGB
KiGB is the only emulator that can emulate this demo perfectly.

Color Panel Demo - A The pattern displayed was not correct.

Color Panel Demo - B The pattern displayed was not correct. The screen flashed.

Screen was in a mess.

The pattern displayed was not correct.

Cool Hand (E) (M3) [C][!]

Las Vegas Cool Hand - KiGB

Las Vegas Cool Hand - A
Hung after reaching the above screen.

OK

OK

OK

Crazy Burger (Sachen) [!]

Crazy Burger - KiGB
Note that the following graphics glitches were normal:

  • Small dot at the upper right of the falling bread (burger top)
  • There was a pixel missing in the leftmost of the status window
  • The uppermost line of the status window flashed sometimes

  • There should not had any sound when the ham was falling.

    The line dividing the game play area and the status should have different colors above the weight indicators. See KiGB.

    Crazy Burger - C There should not had any sound when the ham was falling. The uppermost line of the status window corrupted.

    There should not had any sound when the ham was falling. Poor sound after the options appeared.

    Cross Country Racing (E) (M3) [C][!]

    Cross Country Racing - KiGB Note that when the race started, there were some lines flashing at the left in the background off the road. They could be seen easily by not moving the car. This was normal.

    The sky did not change colors during race. No lines were flashing at the background.

    The sky did not change colors during race. The sky sometimes was blue.

    The whole lines flashed at the background.

    No lines were flashing at the background.

    Cube Raider by DarkFader (Bung) (PD) [C]

    Cube Raider - KiGB
    Note the garbage at startup is normal. This game requires emulation of a generic flashcart.

    Blank screen with noise.

    Cube Raider - B
    Some part of the logo at the left was missing (above screen). A short strange sound pitch appeared randomly during playing the startup music.

    OK

    The sound at startup is not correct.

    First   Previous   Next   Last   Current Page : 3 of 9

     

     

     

    KiGB © Ricky Liu 2002 - 2008
    GameBoy is a registered trademark of Nintendo
    Website Designed by Malc Jennings
    Hosted By EmuUnlim