Game
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KiGB |
Emulator A |
Emulator B |
Emulator C |
Emulator D |
Bomberman Collection (J) [S]
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This game cannot be run in a real GBC.
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After selected a game, the game was not started. Instead, it restarted.
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After selected a game, the game was not started. Instead, it restarted.
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After selected a game, the game was not started. Instead, it restarted.
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After selected a game, the game was not started. Instead, it restarted.
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Bomberman GB (J) [S]
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This game was used to test whether up to 4 players could be played simultaneously.
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OK
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OK
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OK
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SGB mode not supported
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Boxing (JU)
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Flashes during screen changes before actual game play.
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The time and the round number kept flashing (above screen was captured when they disappeared).
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Flashes during screen changes before actual game play. Time and your player's head flash when fighting.
Cannot switch to GBC mode.
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Flashes during screen changes before actual game play. Time and your player's head flash when fighting.
Blank screen when switch to GBC mode.
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Bubsy 2 (U) [!]
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Note that at the second screen, when the scrolling text reached at the left, the top line was missing. It was normal.
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When enter into the "Egypt" stage, a buzzing sound was incorrectly generated. The scrolling text should have the top line missed
when reaching at the left at the second screen.
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OK
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The scrolling message flashed at the top line. When entering into the "Drum" or "Egypt" stage,
a buzzing sound was incorrectly generated.
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Hung after showing the first (above) screen.
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Bugs Bunny - Crazy Castle 3 (J) [C][t2]
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This game requires emulation of a generic flashcart.
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Hung with a white screen.
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Hung with a blank white screen just before showing the map, sometimes with a buzzing sound.
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Missing trainer screen.
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Black screen. Crashed after pressing Start.
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Bugs Bunny & Lola Bunny - Operation Carrots (E) (M6) [C][!]
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During changing to the language selection screen, there are 2 dark red columns flashed up at the leftmost and rightmost.
These 2 columns also flashed up after selecting a language. During screen change, the previous screen image mixed with
the current one.
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Garbage quickly flashed up during screen change.
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OK
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OK
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Burai Fighter Color (J) [C][!]
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After pressing Start at the level selection screen, the title screen flashed up. When the player die, screen messed up (above screen).
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OK
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OK
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The red arrow "carries" to the next screen for a short time in the option seletion screens.
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Buster Brothers (U)
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After pressing A at the title screen, the countdown should be started at 9 but immediately set to 8.
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After pressing A at the title screen, the countdown should be started at 9 but immediately set to 8.
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After pressing A at the title screen, the countdown should be started at 9 but immediately set to 8.
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After pressing A at the title screen, the countdown should be started at 9 but immediately set to 8.
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Captain Knick-Knack (Sachen) [!]
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This game requires emulation of a generic flashcart.
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Hung
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Screen flashed at startup and just before game play.
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OK
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Hung
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Cardcaptor Sakura - Itsumo Sakura-chan to Issho (J) (V1.1) [C][!]
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Screen blank out after the third screen.
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OK
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OK
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OK
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Carmageddon (U) (M4) [C][!]
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KiGB is the only emulator that can emulate this game perfectly.
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The green lines above the heart and the "H" near the bottom should be thicker (2-line thick).
This also applied to the green line when paused.
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The green lines above the heart and the "H" near the bottom should be thicker (2-line thick).
This also applied to the green line when paused.
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The green lines above the heart and the "H" near the bottom should be thicker (2-line thick).
This also applied to the green line when pause.
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The green lines above the heart and the "H" near the bottom should be thicker (2-line thick).
This also applied to the green line when pause.
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Color Panel Demo (PD) [C]
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KiGB is the only emulator that can emulate this demo perfectly.
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The pattern displayed was not correct.
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The pattern displayed was not correct. The screen flashed.
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Screen was in a mess.
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The pattern displayed was not correct.
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Cool Hand (E) (M3) [C][!]
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Hung after reaching the above screen.
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OK
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OK
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OK
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Crazy Burger (Sachen) [!]
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Note that the following graphics glitches were normal:
Small dot at the upper right of the falling bread (burger top)
There was a pixel missing in the leftmost of the status window
The uppermost line of the status window flashed sometimes
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There should not had any sound when the ham was falling.
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The line dividing the game play area and the status should have different colors above the weight indicators.
See KiGB.
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There should not had any sound when the ham was falling. The uppermost line of the status window corrupted.
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There should not had any sound when the ham was falling. Poor sound after the options appeared.
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Cross Country Racing (E) (M3) [C][!]
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Note that when the race started, there were some lines flashing at the left in the background off the road.
They could be seen easily by not moving the car. This was normal.
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The sky did not change colors during race. No lines were flashing at the background.
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The sky did not change colors during race. The sky sometimes was blue.
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The whole lines flashed at the background.
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No lines were flashing at the background.
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Cube Raider by DarkFader (Bung) (PD) [C]
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Note the garbage at startup is normal. This game requires emulation of a generic flashcart.
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Blank screen with noise.
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Some part of the logo at the left was missing (above screen).
A short strange sound pitch appeared randomly during playing the startup music.
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OK
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The sound at startup is not correct.
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